Today we made a flowchart of what we should do in relation to strategy, and evaluated different scenarios to see what works and what doesn’t.
Conor’s arm team made a stronger/reliable prototype to manipulate the game pieces that was developed over the last couple days. It already is functional but the added strength will give us critical information on how it will work if we were to use it on the final robot.
Zoey’s arm team shortened their arm so that it fits the size of the box better and started on a new iteration of a grabber.
Exclusive interview: Programming is advancing their knowledge of critical vision techniques to detect critical game elements.
Robot not done.
Bear Metal Robotics